To get to the core of the galaxy, you need to fly through a very large number of hostile Grox-held systems. Before attempting it, I recommend having the best possible interstellar drive, energy capacity, and health capacity. You will also need about 25 full repair kits and 25 full energy recharge kits. The tool that allows you to fly through black holes is also highly useful.
Some specific suggestions:
- Plan a general route through the most densely-starred corridor you can see. As you get close to the centre of the galaxy, the distance you can travel per jump falls off sharply.
- Don’t waste time attacking any Grox ships or cities. Just fly
- Use a repair pack whenever you are down to 1/3 health. It is a bit wasteful, but makes it less likely you will get blown up and need to start over.
- Black holes are very useful. Once you have ten or so Grox ships attacking you, being able to fly through one and lose them all is quite helpful.
- Keep an eye on the 3D nature of the starfield. Finding a route will be tricky at times.
- Once you have finished your business at the core, the easiest way to get back to your own space is to let yourself get blown up. It is a lot less costly and frustrating than flying back through the whole Grox mass.
Bon chance.
Previously, on Spore:
Spore tip: species for terraforming
Tuesday, September 23rd, 2008
Frustrated with Spore
Sunday, September 21st, 2008
Spore and DRM
Monday, September 15th, 2008
How do you get the best possible interstellar drive???
Fly around until you get the fifth ‘frequent traveler’ badge, then buy it – ideally from an empire that sells you goods for half price.
The Center of the Galaxy Walkthrough/Strategy Guide
v1.3
For Will Wright’s SPORE
*
Created by: richdiesal
Created: Sep 13, 2008
Last Update: Sep 30, 2008
“The computer game Spore has been marketed partly as an experience that makes evolutionary biology come alive in a game setting. But does that claim hold water? To find out, John Bohannon, a correspondent for Science Magazine (writing as ‘The Gonzo Scientist’), sat four card-carrying scientists, ranging from evolutionary biologist Niles Eldredge to JPL astrophysicist Miles Smith, down in front of a terminal to play the game. The upshot, says Bohannon: Spore flunks basic science, getting ‘most of biology badly, needlessly, and often bizarrely wrong.'”
The dumbification of Spore
Is there anything interesting to do after you have reached the Core?
In my experience, not really. And a fair bit of the space stage leading up to the core was tedious.
Spore made for a decent once-through game, but I haven’t found any motivation to give it another go.